Bethesda Revealed Compilation of Elder Scroll Games
On August 1, 2013, Bethesda revealed The Elder Scrolls Anthology for the PC, a compilation of all five of The Elder Scrolls games, including all of the expansions to Morrowind, Oblivion and Skyrim. The third title in The Elder Scrolls series was first conceived during the development of Daggerfall 16 Initially designed to encompass the whole province of Morrowind and allow the player to join all five Dunmer Great Houses, it was decided that the scope of the game was too much for the technology available at the time.
What is Elder Scrolls Anyways?
The Elder Scrolls is a series of action role-playing open world fantasy video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series is known for its elaborate and richly detailed open worlds and its focus on free-form gameplay Morrowind , Oblivion and Skyrim all won Game of the Year awards from multiple outlets.
Morrowind and its sequels: 2006’s Oblivion, which became a massive, studio-defining success for Bethesda during the early Xbox 360 era, and 2011’s Skyrim , the soon-to-be-reissued (and remastered) last entry in the series to date (discounting The Elder Scrolls Online , of which the less said the better). Skyrim catapulted The Elder Scrolls into mainstream culture, but the journey started when console players found their way to the party.
My Personal Opinion on the Elder Scrolls Games
People have stated that Oblivion is their favorite Elder Scrolls game, and I wish I could share their sentiments. I always found the inevitable point in Oblivion and Skyrim where I become head of all guilds and Listener of the Dark Brotherhood the event horizon of Elder Scrolls, where the fantasy of my created character collapses from the weight of dissonant roles s/he holds in the world.
Me, I tend to think Morrowind was the best of the last three games, which have gotten prettier, but suffered in terms of gameplay and options as time has gone on. They really need to take Skyrim’s technology or above and go back in terms of options and depth to at least the Morrowind level, if not Daggerfall. I mean, Skyrim is enormous – though for all of its enormity as a player that likes to feel engaged by a captivating story, it just didn’t cut it for me.
Much as I enjoyed Skyrim, I think Morrowind still remains my favorite game to date, mainly because its gameplay is more similar to that old-game style of minimal hand-holding and tutorials, and instead more focus on player intuition and perceptiveness.